Ugurcan Orcun

Audio Director for Video Games

Hey There,

This is Ugurcan, Audio Director for video games. 

As I see it, soundscapes are the biggest piece of the puzzle of materializing the game world. I help game developers utilize the power of sound and music to create immersive worlds and stories for their players. 
More...
Photo by Michael Benz on Unsplash

This is Uğurcan, Audio Director for video games.

As I see it, soundscapes are the biggest piece of the puzzle of materializing the game world. I help game developers utilize the power of sound and music to create immersive worlds and stories for their players.

Since 2011, I worked in every part of the Audio Producing pipelines for video games. I composed music, designed sounds, implemented audio, produced soundtracks, directed teams of audio talents to achieve best results. I take joy in working with programmers and game designers to push the limits of what's achievable. My audio work featured in over 30 games to this day.

I like to work on my own little games in my spare times. You can check few over itch.io. One of my prototypes, Light Fantastik, has developed into a full game by my friends.

I also develop Game Audio tools for personal and public use in Python, C#, Lua and C++. These tools simplify workflows for Audio people in many ways. You can find some of these over my GitHub page.

Time to time, I help to organize the only Game Developer Meeting in Ankara named Sandbox. If you are a Game Developer residing in Ankara, come join us!

My side project "Türkiye Üzerinde Oynanan Oyunlar" inspired many academic works but never got any attribution.