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Interview with Absynth creator Brian Clevinger and NI’s Hannah Lockwood on the reboot to Absynth 6: major UI redesign for discoverability, backward compatibility, new filters, denser granular engine, and MPE/poly aftertouch support. It touches on design philosophy, emotional resonance, and preservation; useful context and tool news for game audio sound designers and composers who rely on Absynth-style synthesis for textures and FX.

Read More: https://cdm.link/absynth-creator-brian-clevinger-on-weird-ass-ideas/