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IGN’s breakdown of Battlefield 6 Update 1.1.3.0 is highly relevant to game audio. The patch delivers a broad audio pass: tuned footstep clarity/readability at various distances, higher enemy movement levels (with behind-player boost), better distance modeling and reflections, reduced dampening during damage/notifications, mix tweaks to Wartapes/REDSEC, and material-specific balancing. It also addresses audio stability and performance with memory-priority changes and asset loading optimizations to reduce dropouts (footsteps/vehicles), plus multiple VO/music/UI audio bug fixes (end-of-round and round-start music, VO volume slider routing, stuck low-health cue). Vehicle audio reliability is partially fixed. For audio programming/modding, Portal enforces correct SFX/VO types for mod.PlaySound()/mod.PlayVO(). Non-audio gameplay/map changes are included, but the standout is the technical and mix-focused audio improvements aimed at clearer combat readability and more consistent playback under heavy load.
Read More: https://www.ign.com/articles/battlefield-6-update-1130-patch-notes-detail-audio-improvements-and-map-changes-coming-with-season-1-winter-offensive