Pi Day: Hear and see approximations for Pi - and learn about shaders, too - CDM Create Digital Music
Article explores sonifying/visualizing Pi approximations via ISF shaders and discusses how different sine approximations can change timbre. Notably, it points to Unreal Engine’s MetaSounds sine generator modes (Pure Math, Bhaskara, etc.), suggesting creative use of approximations in game audio. Includes open ISF format and shader-learning resources—useful inspiration for audio programmers and sound designers in games.
Read More: https://cdm.link/pi-day-bad-pi/