With Latent Terrain, crack open AI and explore neural synthesis in Max - CDM Create Digital Music
Latent Terrain is an open-source Max/Max for Live external and UI for exploring neural audio codecs as playable instruments, enabling local, controller-driven traversal of latent spaces and transformation of user-provided sounds. It’s well-documented, cross-platform (macOS/Windows), supports multiple autoencoders, and includes examples and incoming M4L devices, with community exposure at NIME. Highly relevant for game audio sound designers seeking novel textures, interactive systems, and experimental workflows.
Read More: https://cdm.link/latent-terrain-max/