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The Brief
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Vol. I … No. 41 Saturday, November 14, 2026 Price: Nothing

AI resistance, ambient recording and Nvidia's fallout shape the day

“Many Ottomans of this period viewed life as a perennial tug-of-war between modernity and tradition.” — Hanioglu, M. Sukru, in Atatürk

Gaming Editorial

Continuing · Generative AI in games and modding

Aftermath: the fight against generative AI isn't lost

Nathan Grayson · Aftermath · Nov 13

On the Aftermath Hours podcast, Nathan Grayson takes up the reaction to the news that Big Walk's developers used generative AI in the final stretch of development. The studio says it generated no in-game assets, yet the disclosure still felt like a betrayal to many. Grayson rejects the argument that opposing AI is a losing fight because tools like Google search and Bluesky already use it. In his view principles are not held because you expect to win, and fighting where you can is still worthwhile.

He adds that using a chatbot to fill gaps left by a hollowed-out web, such as thin documentation, cedes ground and removes the incentive to rebuild better alternatives.

CounterpointDevelopers and commentators who call AI use unavoidable argue that an absolute stance is impractical, since AI is already embedded in everyday tools. They also argue that small teams with limited help may reasonably use it for narrow problems.

Previously: Luke Plunkett argued undisclosed AI art on Steam is a trust problem, while Xbox's Asha Sharma touted gen-AI small-team development. — Friday November 13 edition.

Read at Aftermath →

EFF: ambient recording gadgets turn privacy into a bystander problem

Thorin Klosowski · EFF Deeplinks · Nov 14

Thorin Klosowski of the Electronic Frontier Foundation argues that smart glasses from Meta and Google, Apple's Audio Intelligence on the Apple Watch, Amazon's Bee devices and a wave of pendants and rings shift privacy risk onto everyone near the wearer. Company safeguards such as Apple's white paper, Meta's face blurring and Amazon's no-stored-audio claims protect the user, he writes, but offer nothing to bystanders who cannot opt out.

He expects law enforcement to try to compel access to the transcripts and summaries these products create. He also argues that normalising covert recording makes private conversation less spontaneous, and says it is unreasonable to expect everyone to understand each device's capabilities. He rejects the comparison to phones and cassette recorders because those require visible effort.

CounterpointDevice makers say their products are no different in kind from phones and recorders, and that user controls, terms of service forbidding secret recording and on-device processing address the risks. Accessibility and note-taking advocates also point to real benefits from automatic transcription.

Read at EFF Deeplinks →
Continuing · Jensen Huang affair and Nvidia investigation

Aftermath: Tim Sweeney's "Save Jensen" posts

Luke Plunkett · Aftermath · Nov 13

Luke Plunkett writes that Epic Games CEO Tim Sweeney has framed Jensen Huang's downfall as the work of the US government and of journalists with "dubious motives", calling it a sad day for America and humanity. Sweeney has also repeatedly posted the slogan "Save Jensen" on X. Plunkett calls this unhinged, says Aftermath has long urged Sweeney to log off, and notes that the situation looks like serious international trade trouble rather than persecution.

CounterpointSweeney and sympathisers would say that leaks of sensitive information by officials to the press are a legitimate concern in themselves, whatever Huang's conduct. Aftermath's tone is also that of an outlet openly hostile to Sweeney.

Previously: Huang resigned as CEO with Colette Kress interim, and commentators weighed the effect on PC gaming and founder culture. — Friday November 13 edition.

Read at Aftermath →
Continuing · EU Digital Fairness Act and loot boxes

GamesIndustry.biz: the Digital Fairness Act was a long time coming

Rob Fahey · GamesIndustry.biz · Nov 13

Rob Fahey writes that industry alarm over the European Commission's Digital Fairness Act reflects a decade of consumer-protection issues finally coming due. After the draft leaked early in the week, trade bodies' responses to the official draft are less apocalyptic but still warn of harm to European games companies and of lost freedoms for players and parents. Fahey's framing is that the bill is the consequence of long-running industry practices rather than a sudden shock.

CounterpointTrade bodies such as Ukie and executives at companies like King and Supercell argue the rules would burden studios and restrict players and parents more than they protect them.

Previously: King and Supercell bosses and Ukie warned the act could hurt players and studios. — Friday November 13 edition.

Read at GamesIndustry.biz →
Continuing · Zelda: Ocarina of Time remake and Nintendo's physical media stance

This Week in Videogames: Ocarina of Time remake, judged without nostalgia

Maddie Agne · This Week In Videogames · Nov 13

Maddie Agne, who never played the original, tests whether the Switch 2 remake's 96 Metacritic score holds up without nostalgia. She came in sceptical of Link's smooth look but came to like the dreamy art style, which the remake's art director Aya Shida described as a "puppet-show feel". She finds the gameplay "primitive" and then "quaint" next to recent Zelda games, with straightforward puzzles and easy combat, though she enjoys that as a low-stress experience. Her worry is that without the original to compare against, the remake reads as just another polished Zelda.

CounterpointMany reviewers calling it "timeless" would argue the simple design is a strength rather than a dated limitation, and longtime fans would say the original's structure and impact are what matter.

Previously: The remake sold more than 5.2 million copies in four days, a Switch 2 record. — Thursday November 12 edition.

Read at This Week In Videogames →

Aftermath: Queen's Domain and its interlocking level design

Chris Person · Aftermath · Nov 13

Chris Person, 65 hours in, calls the indie game Queen's Domain one of the year's best, arguing its level design rivals the interconnected map of the original Dark Souls. It looks like a King's Field homage, but he says it mutates into something closer to Metroid Prime and Elden Ring in its structure, full of hidden doors, elevators and shortcuts. He recounts taking an early shortcut into the Rotting Cavern at level 25, in an area scaled for around level 60, and being trapped for hours before finding the intended way out. He treats that as evidence of how thoughtfully the game is built.

CounterpointPlayers who dislike obscure, punishing design could see a save point that traps an underlevelled player as a flaw rather than a feature.

Read at Aftermath →

Games & Industry in Brief

Continuing Polygon · Nov 13

Game Awards nominees to be announced Nov. 17

The Game Awards will reveal its 2026 nominees, including Game of the Year, on Tuesday, Nov. 17.

Previously: Polygon predicted Ocarina of Time would be nominated for GOTY but could not win. — Monday November 9 edition.

Continuing PC Gamer · Nov 14

Pearl Abyss to expand AI use across its pipeline

Pearl Abyss, which apologised earlier this year for AI-generated art in Crimson Desert, says it is expanding AI use "throughout our entire development pipeline".

Previously: Plunkett argued undisclosed AI art on Steam is a trust problem, while Xbox's Asha Sharma touted gen-AI small-team development. — Friday November 13 edition.

Polygon · Nov 13

New Fable trailer divides fans

Xbox's new gameplay trailer for the Fable reboot drew a split reaction from fans over its bleak footage.

AI & Industry

Simon Willison · Nov 13

Google's Gemini 4 Hydrogen arrives, and pricing confuses

Google launched Gemini 4 Hydrogen, the cheapest Gemini 4 model at $1.50 per million input tokens and $7.50 output, and Simon Willison's llm-gemini 0.37 supports it. Willison finds the pricing confusing because Carbon and Argon cost the same ($2 input, $10 output through Nov. 30) and both double on Dec. 1.

Where's Your Ed At · Nov 13

Zitron publishes a guide to Megaspeed

Ed Zitron's premium newsletter offers a "Hater's Guide" to Megaspeed, with a note that the situation is moving fast and may change.

Continuing Rest of World · Nov 13

What Huang's exit means for China's AI supply chain

Rest of World examines how Jensen Huang's departure from Nvidia affects China's AI supply chain.

Previously: Huang resigned as CEO with Colette Kress interim, and commentators weighed the effect on PC gaming and founder culture. — Friday November 13 edition.

Science & Archaeology

Archaeology Magazine · Nov 13

Health of mummified Egyptian cats evaluated

Zooarchaeologist Wim Van Neer of the Royal Belgian Institute of Natural Sciences and colleagues evaluated the health of mummified Egyptian cats.

Sound, Game Audio & Music Tech

A Sound Effect · Nov 10

A Sound Effect rounds up 44 new libraries

A Sound Effect lists 44 new sound effects libraries, including 1950s vacuum-tube sci-fi, live drift cars, dinosaur roars, Greek walla and Christmas sparkles.

Continuing Synth Anatomy · Nov 13

Xfer's Shrub brings a Serum-lite synth to the M-VAVE FM-1

Steve Duda of Xfer Records has released a beta of Shrub, a stripped-down version of Serum for the M-VAVE FM-1 synthesizer.

Previously: Akai opened an MPC Plugin SDK and Patchwerk added modular firmware to the M-VAVE FM-1. — Friday November 13 edition.

Continuing Synth Anatomy · Nov 13

Melodee firmware adds VST3 groovebox to the MPC Sample

Keremimo's custom Melodee firmware turns the Akai MPC Sample into a 16-track groovebox with VST3 plugins, running from a microSD card.

Previously: Akai opened an MPC Plugin SDK and Patchwerk added modular firmware to the M-VAVE FM-1. — Friday November 13 edition.