What laid-off games journalists do next
For Aftermath's Inside Baseball Week, Luke Plunkett interviewed six former games-media workers, including Merritt K (Fanbyte), Danielle Riendeau (Game Developer) and Matt Kim (IGN, laid off in August 2026 after six years), about life after the layoff. His starting point is a 2024 argument of his own: with the sector contracting, a layoff now often means a new career rather than a new job at another site. The accounts bear that out. Merritt K applied for hundreds of PR and narrative jobs across 2023 and 2024 and got a handful of interviews. Kim found he had little appetite left to pitch games stories, and Kazuma Hashimoto feared homelessness if he stayed in the field.
Plunkett says he does not want to dwell on misfortune or portray an industry in terminal decline. He wants to show that, as in game development, a closed door can lead somewhere more interesting.
CounterpointLabor advocates and critics of media ownership might say that individual resilience stories can obscure structural causes, such as private-equity-style cost-cutting and the loss of any employer base for these workers.