Oli Welsh: Ocarina and WoW: Forever show remakes done with purpose
Polygon's Oli Welsh argues that The Legend of Zelda: Ocarina of Time and World of Warcraft: Forever, released on consecutive days, show remakes can have motives beyond market pressure. Ocarina keeps the original's content and design but overhauls its art. Forever keeps the original look under a new rendering layer, adds content, and promises a fixed progression cap and horizontal expansion.
In his telling, producer Eiji Aonuma wanted a team raised on Breath of the Wild and Tears of the Kingdom to learn classic Zelda design by rebuilding it. The WoW Classic team, which pitched Forever after experimenting during Season of Discovery, wanted to see what the 2004 developers might have built with two more years. Welsh concludes that remakes are not just cash-grabs or schedule fillers.
CounterpointCritics of remake-heavy release slates would say developer interviews are a promotional frame, and that the financial logic Welsh sets aside still explains why these projects were greenlit over new ideas.
Previously: Welsh said he was holding off playing the remake until Christmas to share it with his son. — Sunday November 8 edition.