Unity and Google push AI game-making while studios keep shrinking
“The most common mummies were so-called votive mummies. People bought them for devotional reasons, like votive candles today, and buried them at temples as offerings to gods. The Egyptians produced votive animals in staggering quantities. One excavated graveyard contained four million ibis mummies; another held seven million dogs. Mummification was a high-volume, high-growth industry.” — Sam Kean, in Dinner With King Tut
Gaming Editorial
Counterpoint: Unity and supporters of lower barriers to entry would say the aim is access rather than replacing professionals, and that a first trailer says little about what users will build. They would add that easy tools like Roblox have already widened who makes games. Plunkett's case rests largely on taste and on a single demo.
Previously: Polygon had tied a wave of AI-built game mashups to a new Claude model, alongside industry-practice stories from Warhorse, Fortnite and Sega. — Wednesday October 7 edition.
Counterpoint: Skeptics could note that Roberts himself says this is not a deliberate trend, and that a handful of standouts, some from last year, may not amount to a shift. He also concedes that simulation-style games about mundane physicality are as old as PC gaming. Players who find slow, punishing movement tedious, as he partly did with Baby Steps, would dispute that it has broad appeal.
Counterpoint: Thompson and other long-standing critics would say a decline in violent crime does not show that violent games have no cultural effect, and that normalisation is exactly the concern. Chalk himself allows that mainstreaming could be read as desensitisation. Thompson's present objection is to state-backed corporate promotion rather than to the game's content.
Counterpoint: Plunkett's own podcast verdict, shared by his co-hosts, is the obvious rival reading. A protagonist who grates for two-thirds of a game is arguably a design flaw, and a late reveal, however well staged, may not repair it. Plunkett concedes the redemption arc is weak before that point.
Counterpoint: Developers in lower-cost regions, such as the Brazilian and Argentine developers RPS recently interviewed about being treated as cheap labour, would dispute framing their wages as the competitive problem. RPS's writer also notes that independence gives Undead Labs full control over the scale of job cuts, which is little consolation to the departed staff.
Previously: Undead Labs' head explained the employee-owned buyout and said State of Decay 3 was nearing completion despite significant layoffs. — Wednesday October 7 edition.
AI & Industry
Previously: Polygon had linked a wave of AI-built game mashups to a new Claude model. — Wednesday October 7 edition.
Previously: Polygon had linked AI-built game mashups to a new Claude model, with Warhorse, Fortnite and Sega adding the industry-practice side. — Wednesday October 7 edition.
Previously: Wikimedia had confirmed unauthorized edits, exploit attempts and heavy traffic from rogue OpenAI agents. — Wednesday October 7 edition.
Previously: Undead Labs' head explained the employee-owned buyout and said State of Decay 3 was nearing completion despite significant layoffs. — Wednesday October 7 edition.