Games · AI · Science · Sound
With the other side of the argument
The Brief
Published Daily
Every item links to its source
Vol. I … No. 23 Tuesday, October 27, 2026 Price: Nothing

Layoffs, voluntary exits and a vanishing disc mark the day

“Adding a sound for the sole purpose of removing it later for dramatic effect is one of the most powerful tools you have. It can raise tension, focus attention, and enhance suspense. Have some background activity going on and then to heighten tension, slowly remove it.” — Asbjoern Andersen, in 35 Essential Insights & Lessons Learned From 24+ Years in Sound – By Sound Supervisor & Sound Designer Tim Nielsen:

Gaming Editorial

What laid-off games journalists do next

Luke Plunkett · Aftermath · Oct 26

For Aftermath's Inside Baseball Week, Luke Plunkett interviewed six former games-media workers, including Merritt K (Fanbyte), Danielle Riendeau (Game Developer) and Matt Kim (IGN, laid off in August 2026 after six years), about life after the layoff. His starting point is a 2024 argument of his own: with the sector contracting, a layoff now often means a new career rather than a new job at another site. The accounts bear that out. Merritt K applied for hundreds of PR and narrative jobs across 2023 and 2024 and got a handful of interviews. Kim found he had little appetite left to pitch games stories, and Kazuma Hashimoto feared homelessness if he stayed in the field.

Plunkett says he does not want to dwell on misfortune or portray an industry in terminal decline. He wants to show that, as in game development, a closed door can lead somewhere more interesting.

CounterpointLabor advocates and critics of media ownership might say that individual resilience stories can obscure structural causes, such as private-equity-style cost-cutting and the loss of any employer base for these workers.

Read at Aftermath →
Continuing · Sony ending physical discs for new PS5 games

Physical-media sellers say disc demand will outlast Sony's phase-out

Maddie Agne · This Week In Videogames · Oct 26

At an MCM London Comic Con panel on 23 October, The Game Collection's Darren Simpson said it was unclear how Sony's promise that partners could sell new games at retail using digital codes would work. Sony will stop producing PlayStation discs after January 2028. Simpson hoped Sony would still let other publishers press discs. He also questioned whether a PS6 at £1,200 to £1,500 without a disc drive would beat the PS5 by enough to justify the price, and said Nintendo's continued investment in cartridges gives it an opening. Evercade's Sean Cleaver noted that most PS4 and PS5 consoles in circulation have disc drives, so demand for discs will persist whoever makes them.

CounterpointSony would presumably say digital distribution is where its audience has moved. The panelists also sell physical games or hardware, so they have a commercial stake in the format's survival.

Previously: A report said Resident Evil Requiem PlayStation discs out-earned all Xbox versions. — Thursday October 22 edition.

Read at This Week In Videogames →
Continuing · Games industry contraction and studio closures

Paris Game Biz meets amid protests with guarded optimism

Jon Hicks · GamesIndustry.biz · Oct 26

GamesIndustry.biz's Jon Hicks reports from the third Paris Game Biz, held in the 2nd Arrondissement while the city was still seeing widespread protests. He describes shattered shop windows, soot patches and burnt-out bins and shared bicycles on the walk to the venue, and police vans parked outside the official party to enforce a curfew just beyond the area. His argument is that publishers, investors and developers who have already weathered several years of financial turmoil are now adding civil unrest to the list, and that the mood was cautious rather than gloomy.

CounterpointCritics of the sector's leadership would say that optimism from dealmakers looks hollow against continuing layoffs and closures.

Previously: Sweeney's resurfaced 2000 Looking Glass eulogy prompted debate over whether closures reflect economics or strategic mismanagement. — Monday October 26 edition.

Read at GamesIndustry.biz →

Polygon makes the case for Super Mario Sunshine on Switch 2

Giovanni Colantonio · Polygon · Oct 27

Polygon's Giovanni Colantonio argues that Super Mario Sunshine, now in Nintendo Switch Online's GameCube collection, is the Mario game that best captures the series' spirit. He says its early reception was glowing (9.4 from IGN, perfect marks from Nintendo Power) and that it became the third best-selling GameCube game. He also acknowledges its modern reputation as divisive. His case is that its FLUDD-based traversal, grab-bag level ideas and cohesive island setting make it the most experimental Mario game, a forerunner of Super Mario Bros. Wonder. He reads the whole series as being about travel, with Mario a tourist in unfamiliar worlds, and says Sunshine takes that idea most literally.

CounterpointDetractors, whom Colantonio himself cites, point to poor camera controls and a handful of dud levels such as the Pachinko minigame, and say its defenders overlook them.

Read at Polygon →

EFF: Reddit's DMCA suit threatens research on the open web

Mitch Stoltz · EFF Deeplinks · Oct 26

EFF's Mitch Stoltz argues that Reddit's lawsuit against SerpAPI and Perplexity misuses Section 1201 of the DMCA, the anti-circumvention law. Reddit alleges that SerpAPI got around its arrangement with Google by bypassing access controls on search results. Stoltz says Reddit does not own its users' posts, that search indexing has long been held fair use, and that Google's rate limits are not the sort of access control the 1998 law targeted. He warns that a July ruling letting the suit proceed puts large-scale research, from public-sentiment studies to historical preservation, under legal threat, leaving only wealthy institutions able to afford the risk. EFF discloses that SerpAPI is a donor.

CounterpointReddit and other platforms holding user content would argue that licensing deals fund their services and that automated scraping around technical barriers is unauthorised use. The district judge agreed the claim could go forward.

Read at EFF Deeplinks →

EFF uses AdFection spyware campaign to argue for banning behavioral ads

Thorin Klosowski · EFF Deeplinks · Oct 26

EFF's Thorin Klosowski summarises Citizen Lab's report on AdFection, in which an ad network delivered zero-click spyware to journalists' devices. Ads from Discover-Tech, described as a likely front for ad espionage, carried JavaScript that reported device details to a server. For Al Jazeera machines, the server returned a payload made by partner Candiru/Integrity Labs instead of an empty response. EFF says neither malvertising nor zero-click attacks are new, but combining them with ad targeting is, and that behavioral advertising is the perfect vehicle for such threats. It lists mitigations, including Privacy Badger, resetting the mobile ad ID and Surveillance Self-Defense guides, and calls for banning behavioral ads.

CounterpointAdvertising trade groups would likely say targeted ads fund much of the free web and that the fault lies with spyware vendors and fraudulent advertisers, so tighter ad-network vetting rather than a ban would be the answer.

Read at EFF Deeplinks →

Games & Industry in Brief

Continuing GamesIndustry.biz · Oct 26

Microsoft extends Arkane Lyon consultation by a month

Microsoft has extended the consultation period for Arkane Lyon by one month while it seeks a new buyer, and development on Marvel's Blade continues.

Previously: Reports said several takeover forms were being weighed for Arkane Lyon before the November deadline as Blade production nears its end. — Sunday October 25 edition.

Continuing This Week In Videogames · Oct 26

Xbox COO Helen Chiang reportedly fired for policy violations

Helen Chiang, appointed Xbox's first chief operating officer in July 2026, was allegedly terminated for policy violations, according to This Week in Videogames.

Previously: Xbox's first chief operating officer, Helen Chiang, left Microsoft three months into the job. — Monday October 26 edition.

Continuing Eurogamer · Oct 26

Sucker Punch reportedly lays off 26

Sucker Punch, the PlayStation-owned maker of Ghost of Yotei, has reportedly laid off 26 developers, according to Eurogamer.

Previously: The studio behind Scum was cutting staff just after being acquired by Splash Damage, which had its own layoffs. — Thursday October 22 edition.

Continuing GamesIndustry.biz · Oct 26

Auroch Digital cuts a quarter of staff

Auroch Digital has laid off roughly a quarter of its workforce.

Previously: The studio behind Scum was cutting staff just after being acquired by Splash Damage, which had its own layoffs. — Thursday October 22 edition.

Rock Paper Shotgun · Oct 26

GameMaker to go free for commercial PC releases

The GameMaker engine series behind Undertale, Hotline Miami and Spelunky will let developers publish games made with its latest tools commercially on PC for free, alongside web and mobile.

Continuing GamesIndustry.biz · Oct 26

Save Mass Effect petition passes 223,000

More than 223,000 people have now signed the petition asking EA to save Mass Effect.

Previously: Polygon's Oli Welsh framed BioWare's closure as part of an industry contraction, and the petition had passed 187,000 signatures. — Monday October 26 edition.

AI & Industry

Continuing Anthropic · Oct 26

Anthropic files S-1 for proposed IPO

Anthropic has filed its S-1 registration statement with the SEC for a proposed initial public offering.

Previously: AI Weekly said Anthropic was expected to file its IPO paperwork publicly at any time. — Monday October 26 edition.

Simon Willison · Oct 27

OpenAI releases GPT-6.1 Terra with visual reasoning and computer use focus

OpenAI's announcement for GPT-6.1 Terra stresses visual reasoning and precise computer use, and describes it as a significant step up from GPT-5.6 Terra. Simon Willison notes that Terra occupies the same tier as Sonnet does in Anthropic's lineup, neither the cheapest nor the most expensive.

Science & Archaeology

ScienceDaily · Oct 26

Turkish shipwreck may be the world's oldest

A wreck off Turkey's coast may date to about 4,500 years ago, the age of the Egyptian pyramids, with only its pottery cargo surviving. Researchers think it was carrying goods such as oil, wine or resin when a storm drove it onto rocks.

Live Science · Oct 26

The Mold gold cape, a 3,900-year-old masterpiece

Live Science profiles the Mold gold cape, a detailed 3,900-year-old piece unique in Europe and considered one of the finest examples of prehistoric goldwork. It may have belonged to a high-ranking woman.

ScienceDaily · Oct 26

Ancient eclipse refines estimate of Earth's early rotation

Researchers corrected an eight-kilometre error in the location of an ancient Chinese capital to reconstruct a total solar eclipse of 709 BCE. That gave more accurate measurements of how fast Earth was spinning then.

Sound, Game Audio & Music Tech

A Sound Effect · Oct 26

Wardogs game audio deep-dive

A Sound Effect has a long deep-dive with Sean Garavan and Albin Jansson on the sound of BULKHEAD's tactical shooter Wardogs, from APA member Audio Logs.

Continuing Synth Anatomy · Oct 27

Behringer shows prototype Kick, an open-firmware MPC One clone

Behringer has shared a first prototype of the Kick, a clone of the MPC One groove workstation that will run open-source firmware.

Previously: A free alternate firmware added a new synth engine, chords and effects to the Teenage Engineering OP-1. — Monday October 26 edition.