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Vol. I … No. 31 Wednesday, November 4, 2026 Price: Nothing

Old worlds return, and a flood of AI slop follows

“It is human nature to pursue greatness, even when that pursuit brings destruction. It is also human nature to pursue achievement as an end unto itself.” — Nathan Grayson, in I Wish Rockstar Cared About People as Much as It Does GTA VI NPCs

Gaming Editorial

Can Ocarina of Time's remakes retell Zelda's cycle with more feeling?

James Wood · This Week In Videogames · Nov 4

With Nintendo's Ocarina of Time remake arriving on Switch 2, James Wood of This Week in Videogames counts it as the third version of the 1998 game and the 32nd Zelda title if remakes and re-releases are included. He compares Zelda to the musical Hadestown, which retells an old myth in a new setting, and argues that the series is one of the few ongoing mythologies in games, built on the Triforce and a repeating clash between Link, Zelda and Ganondorf.

Wood is wary of the official timeline and of Skyward Sword's attempt to canonise the cycle's origins, which he says swapped emotional resonance for a tidy, IP-approved answer. He hopes games can be more than canon, and wonders whether iterative remakes can give the cyclical tragedy new humanity.

CounterpointFans who value the official timeline and Skyward Sword's origin story would say that settled lore gives the series coherence, and that a defined beginning for the cycle adds depth.

Read at This Week In Videogames →
Continuing · World of Warcraft: Forever launch

Polygon finds WoW: Forever's beta enthralling, with its long-term question unresolved

Oli Welsh · Polygon · Nov 4

Polygon's Oli Welsh says the beta captures classic WoW's slow, dangerous leveling while smoothing its rough spots, and that the game comes alive between levels 10 and 20, with dungeons, city economies and air taxis. He praises the looking-for-group board, which he says produced friendly parties, and the lighting applied to the original art, calling the result WoW as it was meant to be. His reservations are the new Skyborne elves and their flying-island zone, which felt like a cop-out, and whether Blizzard can expand a lore-heavy world without a level cap above 60 turning it into the content treadmill it later became.

Welsh's verdict is that the game is magical and has a reason to exist beyond nostalgia.

CounterpointPlayers who prefer modern WoW's instant matchmaking and quicker pace could read the slow leveling and manual group-finding as friction rather than virtue, and Welsh himself concedes he doubts the cap can hold.

Previously: The game launches November 4, with major updates planned roughly every four months. — Monday November 2 edition.

Read at Polygon →
Continuing · AI-generated clone games on Steam

Itch purges terabytes of AI-generated junk but stops short of a ban

Nathan Grayson · Aftermath · Nov 4

Aftermath's Nathan Grayson reports that Itch deleted a couple of terabytes of AI-generated uploads and extended its AI disclosure requirement to tabletop, comics and soundtracks. The platform also added disclosure filters to places where they were lacking, including the search page. Itch is enforcing rules that are two years old and still allows AI content that adds substantial value and is disclosed. Grayson notes that undisclosed AI content leaves a small staff playing whack-a-mole.

CounterpointCritics who want an outright ban on generative AI on Itch say disclosure filters put the burden on users, while Itch's own policy holds that some AI-generated work can be useful.

Previously: Aftermath called Anthropic's new Claude rule against recreating specific existing games a token gesture. — Tuesday November 3 edition.

Read at Aftermath →

Polygon: GTA 6 should bring back a Mount Chiliad-style mystery

Ford James · Polygon · Nov 4

Ford James describes GTA 5's Mount Chiliad mystery, which includes a hologram UFO and a mural of five X marks, a UFO, a cracked egg and a jetpack. The Chiliad Mystery subreddit has pursued it for 13 years, and fans are still posting new theories. Some think the mural is just a hint to finding the game's UFOs, while others think the mystery stretches into Red Dead Redemption 2 or awaits resolution in GTA 6.

James argues that a puzzle with no clear answer keeps a community engaged far longer than a solved one, and says GTA 6 should include something similar.

CounterpointSkeptics point to the lack of any jetpack or flyable UFO in the game files, which suggests the unsolvable mystery may simply have been a dead end that cost players years.

Read at Polygon →

EFF: Postal Service tracked protest organising online with little oversight

Aaron Mackey · EFF Deeplinks · Nov 4

EFF's Aaron Mackey says records released in settlement of its 2021 FOIA suit show the U.S. Postal Service's internet Covert Operations Program, iCOP, monitored social media posts about protests in 2020 and 2021. Targets ranged from a Million MAGA March to Save the Post Office rallies and protests outside then-Postmaster General Louis DeJoy's home. EFF says it received few documents on internal safeguards, and that the agency lost the emails after a hard drive was dropped and the underlying messages were deleted under a retention schedule.

EFF argues that the Postal Service's claim that iCOP did not infringe on First Amendment rights rings hollow, since monitoring protest organising was a feature of the program, and that surveillance itself chills protected activity.

CounterpointThe Postal Service's Chief Postal Inspector said the review of public posts did not single out any group and was meant to provide situational awareness, a rationale law enforcement defenders extend to protecting postal staff and facilities.

Read at EFF Deeplinks →

Games & Industry in Brief

Eurogamer · Nov 3

GTA 6 pre-load starts November 10

Rockstar has announced that Grand Theft Auto 6 pre-loading begins on November 10, with file size and regional timings published.

Continuing Polygon · Nov 4

Ubisoft reportedly bids for Arkane

Ubisoft and other companies have reportedly made offers for Arkane, the Blade studio Xbox is trying to divest.

Previously: Microsoft extended the Arkane Lyon consultation by one month while seeking a buyer. — Tuesday October 27 edition.

Continuing PC Gamer · Nov 4

Valve says Steam approvals are running behind

Valve admitted it is running behind on approving Steam games because it must keep re-reviewing submissions, and it has introduced a new checklist to help developers pass first time.

Previously: Aftermath called Anthropic's new Claude rule against recreating specific existing games a token gesture. — Tuesday November 3 edition.

MobileGamer.biz · Nov 3

Apple says mobile gaming headwinds kept App Store flat

Apple said mobile gaming weakness and court rulings that force it to open its stores held App Store performance flat, as services hit a record $31.6bn in Q4 but growth slowed from 15% to 10% in a year.

Continuing Polygon · Nov 3

Sony pushes PS5 trade-ins as console prices climb

Sony is promoting new trade-in options for PS5 owners as console prices rise, though Polygon reports fans are unsure the deal is worth it.

Previously: Respec asked whether a $1,000-plus PS6 is needed given component costs and rising prices. — Sunday November 1 edition.

Rock Paper Shotgun · Nov 3

Silica leaves early access

Silica, the FPS and RTS hybrid published by Bohemia Interactive, launched version 1.0 today after entering early access in 2023.

AI & Industry

Continuing Platformer · Nov 4

Frontier AI labs set up election war rooms

Platformer's Casey Newton looks at the election war rooms that frontier AI labs have launched, an old social-media playbook revived for the deepfake era, and asks whether they are working.

Previously: Transformer asked whether this was the AI election. — Sunday November 1 edition.

Continuing Tech Policy Press · Nov 3

Tech Policy Press: Anthropic should disclose its tokenomics before IPO

A Tech Policy Press piece argues that Anthropic needs to disclose its tokenomics before going public, a narrower demand than the earlier call for the SEC to block the offering.

Previously: Tech Policy Press argued the SEC should block the offering. — Tuesday November 3 edition.

Continuing 404 Media · Nov 3

Vibe-coded addons swamp World of Warcraft: Forever

404 Media reports that AI-generated addons are so numerous that Warcraft Logs is changing its API, while developers are also dealing with theft of their work.

Previously: GameDiscoverCo cautioned that public Steam Next Fest AI disclosures can't simply be tallied. — Monday November 2 edition.

Continuing 404 Media · Nov 3

AI-built AO3 clone goes down after 2,000 takedown notices

404 Media reports that ao3.life, which scraped fanfiction and turned it into audiobooks for sale without permission, went offline after authors filed about 2,000 takedown notices in one day.

Previously: AO3 is down for up to a month after a hack. — Monday November 2 edition.

Continuing WDW News Today · Nov 3

Disney reportedly planning thousands of job cuts

Bloomberg reports that Disney plans thousands of job cuts and has asked managers to reduce annual costs by 20%, with parks, TV networks and the film studio affected unevenly.

Previously: A state filing confirmed 159 Imagineering employees were laid off. — Sunday November 1 edition.

Don't Worry About the Vase · Nov 3

OpenAI updates its Model Spec

Zvi Mowshowitz examines OpenAI's updated Model Spec, which he calls potentially the company's most important document.

Science & Archaeology

Sound, Game Audio & Music Tech

Rock Paper Shotgun · Nov 3

Embark defends generative AI voice lines in Arc Raiders

Embark's creative chief Stefan Strandberg says in an audio-design video that AI-generated lines based on real actors' performances were needed because of the volume of dialogue, adding "we are not in the industry of replacing actors." The game was criticised for the practice, and the studio's CEO has said generated lines are being swapped for recorded ones.

Production Expert · Nov 3

Pro Tools 2026.11 adds Extensions, stem separation and MPE

Avid's update introduces Pro Tools Extensions, a new plugin format whose first entry is a local Stem Separator included in every tier, along with MIDI Polyphonic Expression and native High DPI scaling on Windows.

Continuing Synthtopia · Nov 4

Vibe-coding custom firmware for the M-Vave FM-1

Synthesist Floyd Steinberg's video shows how to use AI-assisted coding to write alternate firmware for the M-Vave FM-1 synthesizer.

Previously: Polyend opened its entire Tracker line to open source. — Tuesday November 3 edition.