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Vol. I … No. 38 Wednesday, November 11, 2026 Price: Nothing

Big Walk's AI disclosure reshapes the IGF debate

Gaming Editorial

Continuing · Generative AI in games and modding

Austin Walker explains why he signed the IGF jurors' AI statement

Austin Walker · Clockwork Worlds · Nov 10

Austin Walker, an IGF juror, publishes the two internal posts he wrote during judging, which he says were prompted by games he loved that turned out to use AI. He says the jurors' deliberation grew out of the conversation around House House's Big Walk but was never about one game, and that the studios' Steam pages carried no disclosure because Steam's rules differ from the IGF's.

Walker stresses the statement had 19 signatories among roughly 50 jurors, that others privately agreed but did not sign, and that many fundamentally disagreed. He asks readers not to treat it as a majority view or an IGF position, and calls it one group's commitment at one moment.

CounterpointThe jurors who opposed the statement, as Walker himself notes, would argue that a blanket refusal to vote for any game that used AI penalises veteran developers whose use was limited and who followed the disclosure rules they were given.

Previously: Nineteen IGF jurors said they would not vote for any game using generative AI and called on the festival to ban such games. — Tuesday November 10 edition.

Read at Clockwork Worlds →
Continuing · Generative AI in games and modding

House House discloses limited LLM use in Big Walk

Luke Plunkett · Aftermath · Nov 10

House House told Aftermath that it used LLMs sparingly late in development to work through technical problems, estimating well under 0.1% of the code was involved. Its example was a shadow-culling problem in Unity's URP that an LLM helped solve with about 10 lines of modified code. The studio says it did not disclose on Steam because the platform does not ask about code or chatbot use. It calls its lack of an AI policy a failure and apologises to those opposed to generative AI.

Aftermath's Luke Plunkett reports the revelation was reportedly a major factor in the jury disagreement, and that reactions split between disappointment and a sense that fatigue with the technology was alienating a leading GOTY contender.

CounterpointJurors and critics opposed to generative AI would say the small share of code is beside the point, since any use normalises the technology, a worry House House itself raises about voluntary disclosure.

Previously: Nineteen IGF jurors said they would not vote for any game using generative AI and called on the festival to ban such games. — Tuesday November 10 edition.

Read at Aftermath →

Why Atari put a Barbie compilation a week before GTA VI

Stephen Totilo · Game File · Nov 10

Game File's Stephen Totilo notes that most of the industry squeezed holiday releases into earlier weeks to avoid GTA VI on November 19. Atari did the opposite, releasing a remastered Godzilla game last week and a Barbie classics compilation this Thursday. Atari CEO Wade Rosen says the timing was deliberate, and that the Godzilla release was meant to catch a new film and an expected lull in game launches.

CounterpointPublishers that moved their holiday releases earlier to avoid GTA VI evidently judged the surrounding weeks a bigger risk than Atari does.

Read at Game File →
Continuing · Zelda: Ocarina of Time remake and Nintendo's physical media stance

Tom Orry asks for more family-friendly epic fantasy beyond Zelda

Tom Orry · Respec · Nov 10

Writing for Respec after watching his son play the Ocarina of Time remake, Tom Orry argues that big-budget fantasy has drifted toward soulslikes and violent Elder Scrolls-style epics, leaving little for younger players. He points to Okami at 4.8 million sales and Immortals Fenyx Rising, which he thinks deserved better, and to Odyssey's 30 million against Astro Bot's roughly 4 million.

His conclusion is that audiences buy Zelda the brand rather than the genre, which discourages anyone else from investing in colourful triple-A adventures. He still wants publishers to try.

CounterpointPublishers weighing those same sales figures would say the commercial case for a non-Nintendo equivalent is weak, a point Orry largely concedes himself.

Previously: TWIV praised the Zelda Notes companion service, and The Game Business data put UK physical launch sales second-best in the franchise. — Tuesday November 10 edition.

Read at Respec →
Continuing · Zelda: Ocarina of Time remake and Nintendo's physical media stance

Polygon: Ocarina of Time remake shows what the Switch 2 is for

Giovanni Colantonio · Polygon · Nov 10

Polygon's Giovanni Colantonio argues the remake is the first Switch 2 game where the hardware jump is undeniable, citing detailed textures, dense swaying foliage and a stable 60 frames per second. He says Eiji Aonuma told Polygon the puppet-show look came from a young art director, and that the extra power lets Nintendo's art direction range more widely. Colantonio says it overturned his earlier doubt that a stronger Switch would matter much for Nintendo's franchises.

CounterpointSceptics of the graphics-first view, a position Colantonio says he held until now, would say Nintendo's appeal rests on design and art style rather than hardware power.

Previously: TWIV praised the Zelda Notes companion service, and The Game Business data put UK physical launch sales second-best in the franchise. — Tuesday November 10 edition.

Read at Polygon →

Games & Industry in Brief

MobileGamer.biz · Nov 10

Fortis Games appears to have shut down

LinkedIn posts suggest parent company Las Vegas Sands closed Fortis Games with immediate effect, leaving more than 400 people out of work.

Rock Paper Shotgun · Nov 10

Tripwire lays off 36 staff

Tripwire Interactive is cutting 36 employees 16 months after Killing Floor 3 launched, saying both that game and Maneater 2 remain in active development.

MobileGamer.biz · Nov 10

EU draft Digital Fairness Act targets loot boxes

The EU's draft Digital Fairness Act takes aim at loot boxes, virtual currencies and pay-to-win mechanics, and would let all players switch off loot boxes and other "addictive" features.

MobileGamer.biz · Nov 10

Lego Digital Play acquires ForthStar

Lego Digital Play has bought ForthStar, a new studio founded by Golf Clash veterans, with president Aaron Loeb saying reports of mobile's death have been greatly exaggerated.

Continuing PC Gamer · Nov 10

Take-Two projects up to $3.5bn over GTA 6 launch period

Take-Two expects to make as much as $3.5bn during the GTA 6 launch period and describes pre-orders as still "unprecedented".

Previously: Take-Two said pre-orders were far above expectations, Rockstar planned a Miami launch festival, and Robson doubted lasting dominance in Japan. — Tuesday November 10 edition.

PC Gamer · Nov 11

Marathon's Symbiosis update arrives December 8

Bungie's Symbiosis update for Marathon, adding a co-op PvE roguelite mode and a new social space, launches December 8 with a free-play week and a beta for a Team Deathmatch mode.

AI & Industry

Continuing Platformer · Nov 11

Platformer: Trump was briefed on Huang affair, took no action

Casey Newton's Platformer reports that Trump was briefed on Jensen Huang's affair with an alleged Chinese spy and GPU smuggler and took no action, and that about 240,000 GPUs were smuggled into China.

Previously: Transformer argued Huang misled investors and should resign, while Nvidia ran an internal national security investigation. — Tuesday November 10 edition.

Continuing Anthropic · Nov 10

Anthropic launches IPO roadshow

Anthropic, PBC has launched the roadshow for its proposed initial public offering of Class A common stock.

Previously: Latent Space's Nov. 6 issue asked where the Anthropic IPO goes from here. — Monday November 9 edition.

Continuing Tech Policy Press · Nov 10

Tech Policy Press asks whether the US could seize Anthropic at a discount

Tech Policy Press publishes a piece raising the question of whether the United States government could seize Anthropic at a discount, as the company's IPO process moves forward.

Previously: Latent Space's Nov. 6 issue asked where the Anthropic IPO goes from here. — Monday November 9 edition.

Simon Willison · Nov 10

Gemini 4 Carbon opens to everyone at $2/$10 per million tokens

Simon Willison reports that Gemini 4 Carbon, announced two weeks ago for a subset of cyber defenders, is now generally available, priced at $2 per million input and $10 per million output tokens. The price is scheduled to double to $4 and $20 on December 1.

404 Media · Nov 10

AI companies restrict reverse-engineering uses

404 Media reports that AI companies are cracking down on using their models to reverse engineer devices, and argues that the future of that kind of hacking lies in local and open-weight models.

Attractions Magazine · Nov 11

Universal Hollywood launches $999.95 Diamond Annual Pass

Universal Studios Hollywood has introduced its most expensive annual pass yet, the $999.95 Diamond pass, which includes a VIP Experience, Universal Express and entry to Halloween Horror Nights and Fan Fest Nights, even as park attendance has declined.

Science & Archaeology

ScienceDaily · Nov 11

Armored amphibian from 237 million years ago lived in the sea

Fossils found in China show a giant salamander-sized, heavily armored amphibian that lived 237 million years ago and may be the first known amphibian fully adapted to marine life, even though modern amphibians cannot survive entirely in saltwater.

ScienceDaily · Nov 11

Digital twin of Webb telescope helps find hidden planet

Scientists built a digital twin of the James Webb Space Telescope to subtract starlight, making faint exoplanets two to 15 times easier to detect than with conventional methods. The technique has already uncovered a previously hidden planet in existing Webb data.

Sound, Game Audio & Music Tech

Synth Anatomy · Nov 10

Schmidt Eightvoice arrives as a plugin

Schmidt Vi, an emulation of the Schmidt Eightvoice synthesizer, is out now as a plugin, alongside what is billed as a final run of the hardware.

Sound On Sound · Nov 10

Ableton announces Live 13 for early 2027

Live 13 will launch in early 2027 and is available now as a public beta, with Ableton discounting Live 12 licenses and offering a free update to Live 13 when it ships.