Games · AI · Science · Sound
With the other side of the argument
The Brief
Published Daily
Every item links to its source
Vol. I … No. 42 Sunday, November 15, 2026 Price: Nothing

AI Objections Dominate Games Commentary, From Big Walk to Sledgehammers

“We can’t create a robot with a sense of beauty or a sense of ethics or a sense of religion. There’s no way we can raise a positronic brain one inch above the level of perfect materialism.” — Isaac Asimov, in The Caves of Steel

Gaming Editorial

Continuing · Generative AI in games and modding

Polygon defends Big Walk after House House's LLM disclosure

Matt Patches · Polygon · Nov 14

Polygon's Matt Patches argues that the debate over House House's Big Walk has buried how much human craft the game took. The studio said in the game's FAQ that a lighting physics problem in Unity had no workable answer, even after a Unity engineer told them what they wanted wasn't possible, so the five-person team used an LLM chatbot to solve it. A group of influential Indie Game Festival jurors then said they would not vote for any game that used gen-AI tools, which includes Big Walk.

Patches lands on the view that Big Walk is a great game made with a great deal of artistry, and that the chatbot only helped it over the last stretch. The piece pairs that argument with an interview, conducted before the controversy, in which co-founder Jake Strasser describes how proximity voice chat shaped the game.

CounterpointThe jurors who pledged not to vote for games using gen-AI tools treat any use as disqualifying, whatever its size. Critics of the technology's training data and labour effects would say the amount of human craft is beside the point.

Previously: Aftermath argued that opposing generative AI is worth it even if unwinnable, and Pearl Abyss said it will expand AI use across its pipeline. — Saturday November 14 edition.

Read at Polygon →
Continuing · Generative AI in games and modding

Virtue and a Sledgehammer turns anti-AI rage into a story about death

Giovanni Colantonio · Polygon · Nov 13

Polygon's Giovanni Colantonio reviews Deconstructeam and Selkie Harbour's Virtue and a Sledgehammer, a three-hour game in which Pratelle returns home after her mother's death to find the town's residents' consciousness moved into robots by her sister Nina. Smashing bots and buildings with a sledgehammer is the whole mechanic, and Colantonio concedes it is one-note but says it suits the length.

His argument is that the game's rejection of generative AI is deliberately unsubtle but is only part of the point. Bots that plead for their lives make the player doubt whether destroying them is right, and the story ends up treating grief and acceptance of death as inseparable from being human.

CounterpointNina's position, that a person's thoughts are the person and can live on in a machine, is one that mind-uploading and AI-companion advocates still hold. Players looking for a critique of labour, copyright or environmental harm may find the game's focus more philosophical than political.

Previously: Aftermath argued opposing generative AI is worth it even if unwinnable, and Pearl Abyss said it will expand AI use across its pipeline. — Saturday November 14 edition.

Read at Polygon →

Eurogamer: Vice City set Rockstar's formula and still holds up

Dom Peppiatt · Eurogamer · Nov 14

Eurogamer's Dom Peppiatt replays GTA: Vice City 24 years after its October 2002 release, a year after GTA 3, and argues it fixed what Rockstar would keep doing. He points to star power and Rockstar's self-confidence, noting a budget of roughly $5 million plus $13.2 million in marketing, and the first voiced protagonist in Ray Liotta's Tommy Vercetti. He also credits a cast of about 50 story characters.

Peppiatt says the formula is to take a trope and push it to its cartoon extreme, which he traces forward to Trevor in GTA 5. He reads Vercetti as a tragic figure and finds the game's slow, miserly first half making its later freedom feel earned. He calls it one of the best games ever made. He also says he can't verify the Burt Reynolds recording-session story he opens with.

CounterpointFans of San Andreas or later entries would pick a different game as the series high point. Critics of Rockstar's caricature and of the crunch behind its rapid schedules would dispute the idea that this is an unqualified model.

Read at Eurogamer →
Continuing · Zelda: Ocarina of Time remake and Nintendo's physical media stance

Polygon: Ocarina of Time's child half suits young first-time Nintendo players

Rebecca Corgan · Polygon · Nov 14

Since the Switch 2 remake arrived on Nov. 5, parents on Reddit have argued over whether it is too scary for kids, despite its E10+ rating. Polygon's Rebecca Corgan, who has played the three child-era dungeons with her 4-year-old, argues the first half works as a fairy tale, with a child-sized Link who has tools to fight back. She cites remake director comments from Eiji Aonuma and art director Aya Shida that the game is meant for all kinds of players, and says the darker adult half can wait until her daughter is ready.

CounterpointSome parents in Reddit threads recommend waiting until age 8 or 9, and others skip whole dungeons. Several say the remake's graphics make the spiders and ReDeads worse, and the E10+ rating is itself an argument against starting at 4.

Previously: A first-time player found the remake beautiful but simpler than modern Zelda. — Saturday November 14 edition.

Read at Polygon →

Games & Industry in Brief

Respec · Nov 13

Girls und Panzer tank game dated for March 25, 2027

D3 Publisher will release Girls und Panzer: All-Star Tank Carnival on Switch 2, PlayStation 5 and Steam on March 25, 2027, with cross-play multiplayer but Japanese-only language support.

Continuing PC Gamer · Nov 13

New GTA 6 trailer promotes in-game TV show Macca and Friends

Rockstar's latest GTA 6 trailer advertises Macca and Friends, a TV show inside the game that is set to air on Weazel TV on November 19.

Previously: South Korea's rating board needed three reviews and nearly blocked GTA 6 over nudity. — Friday November 13 edition.

Continuing PC Gamer · Nov 15

WoW: Forever dungeon mobs stop giving XP when trivial to any party member

Dungeon mobs in WoW: Forever no longer award experience if they are trivial for any member of the party, ending high-level boosting of lower-level friends.

Previously: Eurogamer's week-one verdict praised visuals, class balance, new dungeons and the mega-server. — Thursday November 12 edition.

PC Gamer · Nov 13

Intel takes desktop CPU share from AMD

Intel has taken a large share of the desktop CPU market from AMD, PC Gamer reports, with AMD's strength in gaming chips floated as a possible reason.

AI & Industry

WDW News Today · Nov 14

Disney files patent for AI virtual park synced to real-life events

Disney Enterprises has published U.S. patent application 2026/0360078 A1, "Techniques for Generating Virtual Environments Based on Real-Time Events." It describes an AI system that keeps a virtual park in step with real parades, fireworks and wait times.

Continuing Blood in the Machine · Nov 14

Merchant: Huang's ouster and AI backlash undercut the IPO pitch

Brian Merchant's Blood in the Machine ties Jensen Huang's ouster to a broadening AI backlash. He argues that the IPO pitches from Anthropic and OpenAI rest on dull desperation.

Previously: Tim Sweeney's "Save Jensen" posts drew Aftermath's criticism, and Rest of World looked at the impact on China's AI supply chain. — Saturday November 14 edition.

Continuing Interconnects · Nov 14

Interconnects: open-source AI must rebuild without Huang

Nathan Lambert calls Huang's removal a "decapitation" and says the open-source AI community now has to rebuild without him.

Previously: Tim Sweeney's "Save Jensen" posts drew Aftermath's criticism, and Rest of World looked at the impact on China's AI supply chain. — Saturday November 14 edition.

Continuing Tech Policy Press · Nov 13

US-China AI safety dialogue appears unaffected by Huang scandal

Tech Policy Press reports that the US-China AI safety dialogue still seems to be on track despite the Huang scandal.

Previously: Tim Sweeney's "Save Jensen" posts drew Aftermath's criticism, and Rest of World looked at the impact on China's AI supply chain. — Saturday November 14 edition.

Continuing Tech Policy Press · Nov 13

Tech Policy Press: EU digital fairness plan leaves the work to users

A Tech Policy Press piece argues that the EU's Digital Fairness promise still expects users to do the work of protecting themselves.

Previously: Rob Fahey framed the act as a decade-old problem coming due as trade bodies issued sombre official responses. — Saturday November 14 edition.

Science & Archaeology

ScienceDaily · Nov 14

Skull study points to sacrifice at Egypt's first royal tombs

Researchers re-examining 46 skulls from the tombs of Egypt's first kings found evidence of potentially fatal head injuries in 18 of them, meaning at least 39% may have been deliberately killed. The finding supports a century-old theory that royal attendants were sacrificed at a king's death.

Live Science · Nov 14

Turi King on how DNA settled the fate of the Romanovs

In an excerpt from The Secrets of our DNA, geneticist Turi King describes how DNA resolved the 70-year mystery of what happened to the executed last Russian imperial family. Links to the British royal family proved crucial to the identification.

ScienceDaily · Nov 14

Possible sixth dwarf planet found beyond Pluto

Astronomers have found 2026 ED138, a potentially enormous icy world beyond Pluto that had been hidden in a crowded part of the night sky. If confirmed, it would join the official dwarf planets and hints at more distant worlds.

Ars Technica · Nov 14

Webb finds ice older than the star it orbits

James Webb telescope observations show ice that predates the star it orbits, and that radiation and collisions reshape planetary building materials, Ars Technica reports.

Nautilus · Nov 14

Giant fruit bats are shrinking

Giant fruit-eating bats are getting smaller, Nautilus reports, leaving Madagascar with smaller pollinators.

Sound, Game Audio & Music Tech

Continuing Synth Anatomy · Nov 14

Fred's Lab Octane: open-source 8-in/8-out TRS MIDI interface on Kickstarter

Fred's Lab Octane is a freely configurable 8-in/8-out TRS MIDI interface with open-source hardware and firmware, now on Kickstarter.

Previously: Melodee and Xfer's Shrub beta show custom firmware and plugins spreading to MPC Sample and M-VAVE FM-1 hardware. — Saturday November 14 edition.

Synth Anatomy · Nov 15

KOMA Elektronik Haloplane opens for pre-order

KOMA Elektronik's Haloplane, an electromagnetic micro-loop sampler and wavetable synth made with Passpartout Duo, is now available to pre-order after its Superbooth 2026 unveiling.

Production Expert · Nov 13

Quiet Art releases WaveRider v5 with neural Dialog Mode

Quiet Art's dialogue-levelling plugin WaveRider v5 is a full overhaul with VST/AU support and Dialog Mode, a neural speech detection feature that also comes to WaveRider TG v2 and LoudnessGracious v1.1.