Gears of War: E-Day plays well but tells no story
This Week in Videogames' Ralph Panebianco reviews The Coalition's Gears of War: E-Day, released 6 October on PC, PS5 and Xbox Series. He treats it as a retreat to safer ground after the divisive reaction to Gears 4 and 5: a prequel set on Emergence Day, with Dom and Marcus leading a new squad. His central complaint is that the game has no real plot. Its acts feel tonally identical, events resolve and are followed by more events, and the roughly fifteen-hour campaign comes across as rudderless.
He credits the writing's bleak, earnest treatment of war, trauma and expendable soldiers, and the presentation. The opening cityscapes look like the rumoured (and disputed) $400 million budget, and the sound effects are crisp enough to work as gameplay information, though he finds the score disappointing. The optional semi-open hub of Kalona has weak rewards. Panebianco lands on a game that is deeply cathartic to play but squanders a pivotal moment in the series' history.
CounterpointDefenders would say the relentless fight is the story, a reading the reviewer himself calls generous, and some fans who liked the Gears 4 and 5 cast would dispute that going back to the old squad is an improvement.