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Vol. I … No. 11 Thursday, October 15, 2026 Price: Nothing

Ubisoft cuts again while Epic and Sega lean on AI

Gaming Editorial

Ubisoft plans to close RedLynx as layoffs continue despite Assassin's Creed sales

Nathan Grayson · Aftermath · Oct 15

Aftermath's Nathan Grayson treats the latest round of Ubisoft cuts as a constant of the company's year. Ubisoft told PC Gamer it will eliminate 70 roles at Ubisoft Singapore, the studio behind Assassin's Creed Black Flag Resynced, which sold three million copies in a week. It also proposes closing RedLynx, maker of the Trials series, in Finland, affecting up to 52 positions pending local change negotiations. VGC reports the reason was that RedLynx had no new project and resizing alone would not make it sustainable. Game File separately reports a planned reduction of 100 roles across Ubisoft Mainz, Dusseldorf and Berlin, ideally through buyouts.

Grayson ties this to a restructuring into genre-focused "creative houses", a $1.25 billion Tencent investment and a target of €200 million in cost cuts before March 2028. Headcount fell from 20,729 in September 2022 to 16,590 in March 2026, and he expects it to keep falling. Strikes by workers have slowed the cuts but not stopped them, in his telling.

CounterpointUbisoft's position, as reported by VGC, is that the cuts are needed to simplify and cut costs, and that a studio with no active project cannot be kept sustainable by shrinking it. Supporters of the plan would say a publisher that has lost this much ground has to cut regardless of how one title sells.

Read at Aftermath →
Continuing · Generative AI in games and modding

Epic rebuilds Linux anti-cheat but brags about a vibe-coded launcher

Chris Person · Aftermath · Oct 14

Aftermath's Chris Person covers two Epic announcements. The first is a preview of a new Epic Games Launcher that Epic says it vibe coded, calling it faster and lighter on features, "a speedboat and not a yacht". Person tried it on Bazzite and found it quick to start but buggy. He calls the boast tacky for a company valued in the billions.

The second is EAC Linux v2, a rebuild of Easy Anti-Cheat's Linux support meant to bring protection closer to Windows without a kernel driver. It relies on signed kernels, signed kernel modules and secure boot with attestation, and Epic is working with Fedora's project lead Jet Spaleta. Epic's FAQ says the Steam Deck lacks the required features and that it is talking to Valve. Person calls this the work Epic should be doing, and argues Valve earns goodwill by quietly shipping open source improvements instead of boasting.

CounterpointEpic would say that it released the launcher as an openly labelled preview, and that faster development is the point. Defenders of AI-assisted coding would add that tools are now routine at large studios, so disclosing it is honesty rather than gloating.

Previously: Aftermath and Respec responded to Epic's AI pivot, with Sweeney's X post, a Star Wars game delay and GDC survey figures. — Wednesday October 14 edition.

Read at Aftermath →
Continuing · Generative AI in games and modding

Sega's enhanced Shogun 2 pulls the original and brings AI-upscaled art

Luke Plunkett · Aftermath · Oct 15

Aftermath's Luke Plunkett calls the new Total War: Shogun 2 "enhanced" edition a letdown for a game many regard as the series' best. He lists four problems. There are new and carried-over bugs. Old mods no longer work because Steam Workshop was swapped for Mod.io, though modders had fixed many of the old bugs. Sega delisted the original from Steam on release, though existing owners keep it. And some art, including flags and faces, appears to have been AI-upscaled without human review, turning them into unrecognisable blobs.

Plunkett notes that credited developer Mataboo was also accused of using AI imagery in its STALKER work. He sees no need for a second pass at a 2011 game that still looked and played well.

CounterpointA publisher-side view would likely hold that a single supported version and a unified modding platform are easier to maintain, and that bugs and art problems can be patched after release. Sega is not quoted in the piece.

Previously: Aftermath and Respec responded to Epic's AI pivot, with Sweeney's X post, a Star Wars game delay and GDC survey figures. — Wednesday October 14 edition.

Read at Aftermath →
Continuing · Xbox Labs and vibe-coded game ports

Eurogamer reads Xbox Labs as an AI-focused unit that avoids saying so

Sherif Saed · Eurogamer · Oct 14

Eurogamer's Sherif Saed frames Xbox Labs as an unusually quick reaction to the wave of vibe-coded game ports, decompiles and recompiles circulating online. His reading is that the initiative looks designed to explore that phenomenon even though the announcement avoids the word AI. The article text supplied for this edition was not retrievable, so only that framing is available.

CounterpointXbox's own account is that Xbox Labs centralises existing initiatives and carries no AI mandate.

Previously: Sharma launched Xbox Labs, which Xbox says is a centralisation of existing initiatives with no AI mandate. — Wednesday October 14 edition.

Read at Eurogamer →

DHS inspector general finds TSA failed to safeguard facial recognition data

Sophia Cope · EFF Deeplinks · Oct 14

EFF, writing through legal intern Gabrielle Ladun and Sophia Cope, summarises a DHS Office of Inspector General audit of TSA's facial comparison technology. The detailed findings are classified, but the summary cites a "significant weakness". The vendor for TSA's Credential Authentication Technology 2 could access and extract passenger data, including driver's licence and passport images, during troubleshooting without TSA's knowledge. TSA had no clear policies, did not track extractions, could not verify deletion and did not tell passengers their data might be stored. The OIG made one finding and three recommendations, and TSA concurred with all three, though one remains open and unresolved.

EFF uses the audit to restate its opposition to government facial recognition. It cites the risks of data breaches, warrantless biometric records and misidentification leading to wrongful arrests. It reminds travellers that opting out of the photo is possible without delay.

CounterpointTSA says it is committed to traveller privacy, and the OIG itself found data was generally protected in routine operations, with the risk coming from vendor oversight. Proponents of the technology argue that facial comparison speeds and strengthens identity checks, and that the fix is tighter vendor controls rather than abandoning it. EFF is an advocacy group that opposes the technology on principle.

Read at EFF Deeplinks →

AI & Industry

Continuing GamesIndustry.biz · Oct 14

s&box to go free-to-play and curate by hand

Facepunch plans to make s&box free-to-play toward the end of the year, shifting from offering as many games as possible to promoting the best and most popular. Its stated reasoning is that a "Netflix for games" model does not work.

Previously: Garry Newman admitted the launch burned bridges and promised new character models and discovery changes within about a month. — Monday October 5 edition.

Continuing Eurogamer · Oct 14

Rockstar tribunal pushed into November, near GTA 6's launch

The employment tribunal between Rockstar and laid-off IWGB union members has been extended into November. Its conclusion now falls almost on the same day as GTA 6's release.

Previously: An HR manager cited 'commercially sensitive' information in the employee Discord and was questioned about an alleged mole. — Tuesday October 13 edition.

GamesIndustry.biz · Oct 14

Rockstar says its next game won't take eight years

Rockstar, which has more than doubled its workforce for GTA 6, says the engine, tools and team built during that project will let it work faster on its next title. It is adamant the gap will not be another eight years.

Simon Willison · Oct 14

Developer Popcar on AI mass-decompiling games

Simon Willison highlights indie developer Popcar's piece on the surge of AI-assisted game decompilation. It has produced mashups between existing games and a boom in preservation projects, often running old games in browsers via WebAssembly. Popcar also flags the downside, which is that anyone can decompile and reuse other software.

Continuing Blooloop · Oct 14

Comcast has put over £250m into Universal's UK park

Blooloop reports Comcast has invested more than £250 million in the new Universal UK theme park.

Previously: A CMA branch report said Universal required government financial support to commit to the project. — Saturday October 10 edition.

WDW News Today · Oct 14

Disney's HoloTile Floor patent published

Nearly three years after the reveal, Disney's patent for the HoloTile floor is public, titled "Modular Omnidirectional Actuated Floors Providing a Reconfigurable Video Production Environment". WDW News Today says it points to uses in parks, video production and VR.

Science & Archaeology

Live Science · Oct 14

Chinese pottery found at Great Zimbabwe

Archaeologists excavating the medieval kingdom of Great Zimbabwe have found pottery from eastern China. Live Science says it shows trade connections between the continents.

Archaeology Magazine · Oct 14

"Harvie's Dyke" found in Scotland

Archaeology Magazine, citing the Glasgow Times, reports that researchers have discovered a feature called Harvie's Dyke in Scotland.

Sound & Music Tech

Synth Anatomy · Oct 15

Dealers say Moog has discontinued the Matriarch

Synth Anatomy reports dealers worldwide say the Matriarch semi-modular analog synth has been discontinued. The report rests on dealer accounts and a rise in social posts from would-be buyers.

Synth Anatomy · Oct 15

Behringer's JN-80 Juno-60 clone ships in the EU

Behringer has started shipping the JN-80, an 8-voice analog clone of the Roland Juno-60 with BBD chorus, which was shown at NAMM 2026. It is now available in the EU.