Epic's AI pivot draws fire as Xbox hunts for new ideas
“And I would like to suggest that slowing the fuck down is the way to go. Give yourself time to think about what you're actually building and why. Give yourself an opportunity to say, fuck no, we don't need this. Set yourself limits on how much code you let the clanker generate per day, in line with your ability to actually review the code.” — Mario Zechner, in Thoughts on Slowing the Fuck Down
Gaming Editorial
Counterpoint: Sweeney and other AI proponents say the tools let teams, and everyone building on Unreal, make more and better work, and that the industry has to design for the present rather than the past. Supporters would add that early delays during a retooling say little about the end result.
Previously: Bloomberg reported that Epic ordered AI-first production on a Disney Marvel and Star Wars shooter. — Tuesday October 13 edition.
Counterpoint: Epic's leadership says AI empowers creators, and Orry concedes the evidence is one family's experience. By his own account Roblox shows that many young players accept lower standards, so quality complaints may not decide anything.
Previously: Bloomberg reported that Epic ordered AI-first production on a Disney Marvel and Star Wars shooter. — Tuesday October 13 edition.
Counterpoint: Sharma and Xbox management would say that backing proven franchises and funding new IP are compatible. Randall himself accepts that the cuts make sense on the numbers, and a studio that is not profitable is hard to defend as an investment in invention.
Previously: Undead Labs head Philip Holt declined to share how many staff were lost in the split from Xbox. — Saturday October 10 edition.
Counterpoint: Xbox and Sharma frame Labs as open experimentation that makes games more accessible and gives old games new life, and Xbox says it is not an AI mandate. Defenders of agent-driven coding would argue that Microsoft is better off exploring this shift than ignoring it.
Counterpoint: Houser's own assessment, and the many fans who wanted a Remedy-style Max Payne, point the other way. Take-Two's lower-than-expected sales result is also a hard measure of the reception Houser describes.
Counterpoint: Krafton, whose CEO said at the time that the release fell short of market expectations, is not quoted in this account and would presumably say the studio's execution was at fault. Schofield would answer that the delay-compressed schedule and publisher decisions left no room to finish the game.
AI & Industry
Previously: Live Science examined who could be held legally liable when AI agents cause hacking incidents. — Tuesday October 13 edition.
Science & Archaeology
Sound & Music Tech
Previously: SuperFreaker brought unofficial custom firmware to the Arturia MicroFreak, amid a trend of AI-generated firmware mods. — Sunday October 11 edition.