Credits, juries and AI: who makes games and who judges them
“I wish I could say that the advances in AI will make it easier to create hits, obviously it won't. Hits are created by genius. And data sets plus compute plus large language models does not equal genius. Genius is the domain of human beings and I believe will stay that way.” — Nathan Grayson, in As a Principled Video Game Executive, I Believe AI Is ‘Metadata’ Mixed With a ‘Parlor Trick,’ and We Should Be Skeptical of It. Then Again, Counterpoint: Never Mind
Gaming Editorial
Counterpoint: Studio heads such as Webster, and the GI.biz writers, would say the core-team figure describes who steered design and direction, which differs from headcount of everyone who touched the project. Webster also argues that distributed work lets a studio scale up and down without laying off its permanent staff.
Counterpoint: Welsh himself concedes the US-UK shift looks mostly symbolic given how similar the two gaming cultures are. Defenders of the jury would say a broader panel better reflects a global audience, and that winners follow quality rather than outlet nationality.
Counterpoint: Many developers and gamers oppose the stance, as Polygon notes, citing concerns about quality, effort and labour. Sweeney's critics point to the vibe-coded launcher, which fans felt lacked polish, as evidence that the promised gains have not yet arrived.
Previously: Konami's president said people and creators matter most, while a vibe-coded San Francisco game drew backlash. — Sunday October 18 edition.
Counterpoint: AI-tool advocates such as Tim Sweeney would argue that automation lowers the barrier to making things and does not stop hobbyists from doing it the slow way. The framing also sets this hobby project against AI rather than against a specific use of it.
Previously: Konami's president said people and creators matter most, while a vibe-coded San Francisco game drew backlash. — Sunday October 18 edition.
Previously: Rob Fahey argued a hardware market freeze could reshape the industry just as GTA VI should be boosting console sales. — Saturday October 17 edition.
AI & Industry
Previously: Anthropic told investors Q3 revenue reached $16.8bn with an 11% adjusted operating margin. — Friday October 16 edition.