EA never understood BioWare, and BioWare kept repeating itself
Rock Paper Shotgun's Julian Benson revisits old developer interviews on EA's 19-year ownership and finds two threads. EA changed the studio's culture straight away: audio lead Steve Sim recalled "I need more guys" turning into "I need more resources", and co-founder Trent Oster described an across-the-board 10% budget cut right after the acquisition.
Benson also argues BioWare kept making its own mistakes, starting projects years before settling on a vision. Anthem is the example. David Gaider says it grew out of executive bullet points that no one owned, and Mark Darrah calls the pitch the one EA wanted to hear. Benson concludes that EA was an irresponsible owner and that BioWare never learned from its repeated missteps.
CounterpointEA's own closure letter presents the decision as a way to focus resources on its biggest opportunities, and the company would say Anthem's cost justified tighter control. Polygon's Ari Notis puts far more of the blame on corporate interference than on BioWare's habits.
Previously: EA's memo confirmed BioWare's closure, a pause on Project Lotus and a focus on shooters and sports. — Thursday October 22 edition.