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The Brief
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Vol. I … No. 19 Friday, October 23, 2026 Price: Nothing

AI clones and slop strain Steam and the communities around it

“The video game industry, like all artistic pursuits, is built on a tension between two factions: the creative people and the money people. The conflict between game developers trying to make art and game publishers trying to make a profit is as old as video games themselves.” — Jason Schreier, in Press Reset

Gaming Editorial

Aftermath: Valve, not developers, should police AI clones on Steam

Luke Plunkett · Aftermath · Oct 23

Luke Plunkett writes that this week's wave of AI-generated clones, in which someone scrapes a real game's codebase and sells a copy on a storefront, has pushed developers into defensive tactics. Those include announcing games later, favouring in-person events over online showcases and delaying public playtests. He argues the burden belongs with Valve, which takes a 30% cut of most Steam sales and already has content rules it enforces unevenly.

Plunkett points to a Steam Next Fest with more than 8,000 games as a sign that moderation is overdue. He says a store full of near-identical copies will drive users away. He cites Nintendo acting against Unpacking copycats on the eShop and PlayStation removing publishers for clogging its store as precedent. His conclusion is that the problem is Valve's to fix.

CounterpointDefenders of Valve's hands-off approach would say that screening thousands of submissions for derivative code is hard to do at scale. They would add that aggressive proactive removals risk catching legitimate developers, and that Valve already has an AI-disclosure policy that it can enforce after the fact.

Read at Aftermath →
Continuing · Generative AI in games and modding

Aftermath: AI-assisted decomps and MiSTer cores are wearing down hobby communities

Chris Person · Aftermath · Oct 22

Chris Person argues that vibe-coded ports are breaking the trust that open-source retro and decompilation projects rely on. Luke Street of the Dusklight project shut down decomp.dev, a tracker of decompilation projects, saying bad actors were forking and "finishing" other people's work and stretching the word "decomp" to cover any port. Person cites a Bloodborne port, built partly on the ShadPS4 emulator's renderer, that spawned many forks. A piracy site's packaging of one fork flooded the community-run Hunter's Dream server and led it to ban that fork. He also describes a growing number of slapdash MiSTer cores.

He treats the P.T. port, shared by Hideo Kojima and endorsed by hacker Lance McDonald, as a harder case: it looks competent, but AI involvement complicates how it should be reported. Person's conclusion is exhaustion at being unable to tell who cares about accuracy from who ships unchecked code.

CounterpointStreet himself concedes that AI can speed up decompilation significantly with human guidance and code review. Supporters of AI-assisted porting would say it widens access and helps preservation, and that the P.T. port shows careful use can produce competent results.

Previously: Sakurai predicted AI would multiply Steam releases while only human creators produce something new. — Thursday October 22 edition.

Read at Aftermath →
Continuing · Team-size claims versus full credits in game development

Game Developer: Calling a team the 'core team' shapes how work is credited

Bryant Francis · Game Developer · Oct 22

Game Developer's Bryant Francis argues in an opinion piece that the way the industry describes game development, and 'core teams' in particular, will shape how studios organise and value their work. This adds a trade-press voice to the debate over headline team sizes versus the people who actually build a game.

CounterpointStudios that cite core-team figures would say the term describes the small group making key decisions, not a claim about total headcount.

Previously: Aftermath argued the 75-person core-team figure for Galactic Racer hides roughly 1,109 credited contributors. — Monday October 19 edition.

Read at Game Developer →

EFF urges Canadians to oppose the C-22 Lawful Access Act in the Senate

Joe Mullin · EFF Deeplinks · Oct 23

EFF's Joe Mullin says Bill C-22, which has passed the House of Commons and is now before the Senate, would expand state surveillance. It would force telecoms and messaging apps to assist government surveillance and let the Public Safety Minister order backdoors, provided they do not create a "systemic insecurity". It would also require metadata retention for up to a year.

EFF cites an analysis by the Canadian Civil Liberties Association and Citizen Lab that calls for withdrawing Part 2, the surveillance and retention regime. It also warns the bill could widen data sharing with foreign police, including a prospective US agreement without Canadian court oversight. The piece is a call to sign the CCLA's petition, and it notes that some senators have raised constitutional concerns.

CounterpointThe Canadian government and law enforcement would argue that investigators need modern tools to deal with crime committed over encrypted and digital services. They would say the "systemic insecurity" limit and the bill's safeguards address the encryption concerns, which EFF, an advocacy group, presents in its strongest form.

Read at EFF Deeplinks →

Games & Industry in Brief

GamesIndustry.biz · Oct 22

Marvel's Wolverine tops US September charts

Marvel's Wolverine led US game sales in September, GamesIndustry.biz reports, with the highest monthly dollar sales for a Sony-published title since Helldivers 2.

GamesIndustry.biz · Oct 22

Fortnite returns to iOS in Australia

Fortnite is back on iOS in Australia after a court found Apple violated competition law and ruled that it must open iOS to third-party app stores.

Continuing PC Gamer · Oct 23

Canadian opposition leader backs BioWare employee buyout

Avi Lewis, leader of one of Canada's top opposition parties, has called on the government to help BioWare employees buy the studio and run it themselves, citing his opposition to private equity.

Previously: Rock Paper Shotgun and Polygon looked back at EA's record with BioWare, and Eurogamer reported cuts totalling 400 roles. — Thursday October 22 edition.

Continuing PC Gamer · Oct 23

Epic's AI game jam drops its AI requirement

Epic announced a game jam requiring the use of AI and then walked back the requirement.

Previously: Sakurai predicted AI will multiply Steam releases while only human creators produce something new. — Thursday October 22 edition.

AI & Industry

Latent Space · Oct 22

OpenAI program co-discovered PHP2Shell flaws in core PHP

Latent Space reports that OpenAI's Patch the Planet program, using GPT-5.6 Sol, was one of two parties to find the PHP2Shell vulnerabilities, which affect core PHP used by about 70% of the web. The response was coordinated over two months, and the flaws are behind this week's game outages.

404 Media · Oct 22

Texas pulls portal used to rubber-stamp data centers

After 404 Media's reporting, Texas took down a portal that had been used to approve data centers without scrutiny. Commissioners said staff will now review all applications to determine whether they are data-center related.

Science & Archaeology

Sound, Game Audio & Music Tech

A Sound Effect · Oct 20

Seven new sound effects libraries

A Sound Effect rounds up new libraries covering dark fantasy spells, a Suzuki V-twin cruiser, tropical wildlife and grassroots football, among others.

Synthtopia · Oct 22

Akai launches MPK Mini Plus II

The controller pairs a 37-key mini keybed with eight velocity- and pressure-sensitive RGB pads and a full-colour display. It adds tools such as Glitch, Mutate, Strum, Freeze, Chords and Follow.

CDM · Oct 22

Roland TR-1000 1.5 adds keyboard mode

Roland's 1.5 update for the TR-1000 drum machine adds a much-requested keyboard mode for playing bass and melodic parts. It also allows seamless pattern and kit switching with effects on.