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Vol. I … No. 25 Thursday, October 29, 2026 Price: Nothing

AI Pushes Deeper Into Games While BioWare's Legacy Is Argued Over

Gaming Editorial

Pokémon and retro collectors can take heart from sneakers: speculator booms end

Luke Plunkett · Aftermath · Oct 29

Aftermath's Luke Plunkett argues that the reseller squeeze on Pokémon cards and old games will fade, as it did in sneakers. After a decade as an enthusiast-to-collector sneakerhead, he traces the pattern: mainstream coverage of long lines and stratospheric resale prices turned grails into commodities, Nike and Adidas leaned into limited releases, and StockX and GOAT grew while resellers stockpiled shoes by gaming online auctions and raffles.

Then the gas ran out. Yeezy collapsed as a brand, Nike over-relied on retro Jordans and Dunks, and Hoka, On and Salomon pulled demand away from hyped models. Plunkett says he has since bought only two pairs at resale, one at half retail. He backs this with an interview with former SLAM editor Russ Bengtson, who says the boom rested on a generation buying back its childhood shoes and was never going to last at that level.

CounterpointCollectors of retro games and trading cards might say the comparison breaks down because supply is finite. Sneaker brands can reissue models, while a 1990s cartridge cannot be reprinted, so scarcity could keep prices high even if speculators leave.

Read at Aftermath →

Virtue and a Sledgehammer turns a smash-the-servers fantasy into an anti-AI argument

Harper Jay MacIntyre · Aftermath · Oct 28

Harper Jay MacIntyre reviews the new game from Valencia studio Deconstructeam and co-developer Selkie Harbour, in which Pratelle returns to her town with a sledgehammer after her sister Nina's brain-digitizing technology spreads. MacIntyre reads it as a game about AI intruding into homes and workplaces, and ties it to a mother's cancer scare and a father who talks to Alexa a lot.

The author is unambiguous: they smashed every robot, concluding that machines cannot be people, and cite an appellate ruling over an AI video of a murder victim shown at sentencing. They also recount using AI art briefly in a fan project and regretting it once they learned how the models were trained. They end undecided on what they would do with a digitized parent, but certain about the tech.

CounterpointPhilosophers who defend functionalist views of mind, and AI developers who stress its practical uses, would reject the premise that a digitized person is categorically not a person. Some players may also find the game's one available verb, smashing, a blunt way to explore that question.

Read at Aftermath →

Aftermath: when gamers say games should cater to men, they mean white men

Isaiah Colbert · Aftermath · Oct 28

Isaiah Colbert argues that the recurring complaint that the industry no longer caters to men really concerns a narrow figure who is white, straight and cisgender. He says that man is already catered to, and that men of other backgrounds are the ones missing, usually appearing as villains or supporting characters whose otherness is their whole function.

Colbert points to the Lollipop Chainsaw publishers' anti-DEI promotional language and the cancellation of EA's Black Panther game as evidence of an industry that panders to white male anxiety. He argues that white male protagonists are an invisible default and that a studio's choosing another grizzled white man is now a choice. His conclusion is that white masculinity is a surplus, not an endangered category.

CounterpointCritics who argue that big publishers have prioritised identity politics over game design would dispute this, as would analysts who attribute the Blade and Black Panther outcomes to production and licensing problems rather than the race of the lead.

Read at Aftermath →
Continuing · EA restructuring after the PIF buyout

Polygon: why Larian shouldn't rescue Dragon Age

Rebecca Corgan · Polygon · Oct 29

Rebecca Corgan takes on the fan wish, which grew after EA closed BioWare in October 2026, that Larian would take over Dragon Age. She gives four reasons against it. Larian has said it wants to build its own IP and has already announced Divinity. Licensed worlds come with strings, and Dragon Age carries 17 years of lore and a troubled Veilguard. Larian's turn-based identity fits poorly with a series that has never been turn-based. And EA has not said the IP is for sale.

She cites former executive producer Mark Darrah saying EA may be more likely to sell now but would chase the biggest return, and that it turned down BioWare's remaster pitches. Corgan's alternative is to back BioWare veterans at Archetype and Arcanaut and let Larian make its own originals.

CounterpointFans in the Reddit threads she cites, including one with 4,100 upvotes, would say any rescue beats EA leaving the series in a vault, and that Larian's success with Baldur's Gate 3 shows it can handle inherited worlds. Corgan concedes Larian owning it would probably beat dust-gathering.

Previously: Austin Wintory shared music he wrote while in talks to score the cancelled Mass Effect 5. — Wednesday October 28 edition.

Read at Polygon →
Continuing · Why video game investment dried up

Bing Gordon on why EA missed mobile and what Zynga got right

Vikki Blake · MobileGamer.biz · Oct 28

MobileGamer.biz's Vikki Blake interviews EA cofounder Bing Gordon about why EA was slow on mobile and what Zynga did better. The conversation also covers games funding, 'AI fluent' development and why successful companies fear risk.

CounterpointDevelopers wary of generative AI would likely challenge the idea of 'AI fluent' studios as a goal, and a founder's retrospective on his own company's missed shift naturally gives his own account of events.

Previously: Mike Futter told Aftermath the money left after 2022 and that an AI bubble now makes funding harder. — Wednesday October 28 edition.

Read at MobileGamer.biz →

Games & Industry in Brief

Continuing Eurogamer · Oct 28

Epic says gen-AI will run through Fortnite and Unreal Engine 6

Epic Games confirmed it is expanding generative-AI use across Fortnite and Unreal Engine 6, saying its engineers are "no longer writing the bulk of the code," according to Eurogamer.

Previously: Peter Molyneux predicted AI would be built into Unity and Unreal within a year, while Epic changed its EULA on AI training. — Wednesday October 28 edition.

Continuing Eurogamer · Oct 28

Valve answers Steam's AI clone problem by telling developers to be harder to copy

Valve responded to AI-generated clones being sold on Steam by suggesting developers make their games less copyable, rather than promising enforcement, Eurogamer reports.

Previously: Aftermath's Luke Plunkett argued Valve, not developers, should moderate AI clones on its storefront. — Friday October 23 edition.

Continuing Eurogamer · Oct 28

Don't Nod faces internal unrest as it restructures against insolvency

Eurogamer reports deep unrest at Life is Strange developer Don't Nod as it scrambles to restructure and guard against insolvency.

Previously: Don't Nod was reportedly under a safeguard procedure with layoffs feared. — Wednesday October 28 edition.

This Week In Videogames · Oct 27

Pokémon Unite will shut down in March 2027

The free-to-play Pokémon MOBA, launched in 2021 and downloaded over 80 million times, will have its servers switched off in March 2027.

Continuing Rascal News · Oct 27

Hasbro names Dan Ayoub president of Wizards of the Coast

Ayoub takes the Wizards job with a charge from Hasbro's CEO to "develop our people" amid a wave of unionization, per Rascal News.

Previously: Rockstar workers got a two-week vote on recognizing the IWGB union. — Wednesday October 28 edition.

AI & Industry

Continuing Don't Worry About the Vase · Oct 28

Zvi Mowshowitz reads Anthropic's S-1 in full

Zvi Mowshowitz has gone through the full filing with the same line-by-line treatment he gives model cards, now that the text is public.

Previously: Latent Space reported the S-1 financials and Transformer questioned whether post-IPO governance can protect the safety mission. — Wednesday October 28 edition.

Latent Space · Oct 28

Anthropic reportedly drops coding interviews

Latent Space's AINews reports Anthropic has ended coding interviews, under the framing that "hunger beats tenure" now that coding is treated as solved.

Continuing WDW News Today · Oct 28

Epic Universe enters North American attendance rankings; Magic Kingdom still tops

Magic Kingdom remains the world's most-visited theme park, and Universal's Epic Universe now appears in the North American attendance rankings.

Previously: Comcast co-CEO Mike Cavanagh pointed to new packages such as three-park passes, hinting at Epic Universe in annual passes. — Sunday October 25 edition.

Science & Archaeology

Sound, Game Audio & Music Tech

Continuing Eurogamer · Oct 28

Sam Hulick wants to rescore the leaked Mass Effect Universe trailer

The Mass Effect trilogy composer says he intends to rescore the leaked internal trailer for the cancelled Mass Effect Universe for N7 day, to "properly represent my musical vision."

Previously: Austin Wintory shared music he wrote while in talks to score the cancelled Mass Effect 5. — Wednesday October 28 edition.

Production Expert · Oct 28

Native Instruments replaces Massive X with Massive XL

Massive XL costs £179, with an introductory £89 price until 31 December 2026. Production Expert notes the upgrade pricing leaves existing owners to judge whether it is a genuinely new instrument.

Continuing Synth Anatomy · Oct 28

Akai opens the MPC Sample to custom firmware

Akai says its battery-powered portable sampler will be opened to the community for custom firmware, following its surprise tease of the SampleKey with open firmware.

Previously: Akai teased the SampleKey with open firmware a day after Behringer's MPC clone. — Wednesday October 28 edition.

Continuing Synth Anatomy · Oct 29

Klangfeld Labs DOOM OS 0.7 adds 20 synth engines to the SP-404MKII

The unofficial custom firmware's update turns Roland's SP-404MKII into a groovebox with 20 synth engines.

Previously: Akai teased the SampleKey with open firmware a day after Behringer's MPC clone. — Wednesday October 28 edition.