Aftermath: Steam is now public infrastructure, and Valve doesn't want the job
Luke Plunkett argues that Steam has become something close to public infrastructure for Western PC games, the one place where AA, strategy and indie teams still sell in volume. Valve, in his telling, is a privately held company that wants to sell games rather than steward a market. He points to its patchy enforcement of its own AI-disclosure rules, its failure to deal with clones and copycats, and its long-running discoverability problems.
Plunkett accepts that Valve has no obligation to change, but says that however it treats the store sets the terms for everyone who depends on it. He warns that tolerating slop and ignoring AI rules could erode trust among developers and buyers. He closes by hoping Marc Wilkinson's remark that many people at Valve are working on discoverability and slop leads to real fixes.
CounterpointValve and its defenders would say a lightly curated open store is the reason Steam works, and that heavier policing means more arbitrary rejections and more power over what gets sold; the comments Plunkett responds to were also made informally at a trade show, not as policy.
Previously: Valve's earlier response to AI clone games was to suggest developers make their games harder to copy. — Thursday October 29 edition.