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The Brief
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Vol. I … No. 27 Saturday, October 31, 2026 Price: Nothing

Horror's defenders, Steam's slop problem and BioWare's reported fate

“Horror music may lack a clear beat and have tempos ranging from 50 to 68 BPM, using slow rhythmic subdivisions such as eighth notes and quarter notes. Aleatoric performance techniques may also be utilized to create an unpredictable, unsettling effect” — admin, in How to Write Music for a Horror Video Game? Composer’s Diary

Gaming Editorial

Continuing · AI-generated clone games on Steam

Fahey: storefronts face a 'Slop Grenade' problem

Rob Fahey · GamesIndustry.biz · Oct 30

Rob Fahey of GamesIndustry.biz argues that a concerted and not especially subtle campaign is under way to manufacture consent for AI use in game development. He casts the flood of generated games as a problem that lands on storefronts, which have to absorb it. The piece adds an industry-trade voice to the Steam clone-game argument, and it frames the issue as one of persuasion as much as volume.

CounterpointPlatform and engine holders see it differently: Roblox says AI-assisted development is driving an "explosion of content", and Epic has said it will use generative AI across Fortnite and Unreal Engine 6.

Previously: Aftermath argued that Steam has become de facto infrastructure and that Valve is not acting like its custodian. — Friday October 30 edition.

Read at GamesIndustry.biz →

Lovell: 'What's your budget?' no longer makes sense

Nicolas Lovell · GamesIndustry.biz · Oct 30

Nicolas Lovell of Spilt Milk Studios looks back three years to the Kickstarter for the cosy shop sim Trash Goblin. Seventy-four publishers had turned the game down, one of them pulling out in what the team expected to be the final contract meeting, even though players seemed to love it. His argument, per the headline, is that a single budget figure is the wrong way to describe or evaluate a game in 2026.

CounterpointPublishers and investors, who need a cost figure to judge risk and returns, would say a budget remains the basic unit for deciding what to fund.

Read at GamesIndustry.biz →

Aftermath: horror fans and devs on why the genre is undervalued

Ashley Bardhan · Aftermath · Oct 30

Ashley Bardhan argues that horror games deserve a place in the artistic canon but are avoided by players who don't want to feel afraid. Developers she interviewed back the case. Hellraiser: Revival narrative director Antony de Fault says games lean toward escapism over enrichment, and darkwebSTREAMER's Chantal Ryan says horror exists to confront unpleasant feelings.

Bardhan points to institutions such as the Golden Globes, which has no horror category, as evidence the genre is undervalued, and says the Silent Hill fandom still measures new entries against Kojima's cancelled P.T. She concludes that players need the courage to be frightened because art reflects the unpleasant parts of life.

CounterpointPlayers who choose games for escapism would say that wanting comfort is not a failing, and de Fault himself acknowledges that the medium leans that way.

Read at Aftermath →

Aftermath Hours: two ex-IGN staff say 'IGN is not a monolith'

Nathan Grayson · Aftermath · Oct 30

Nathan Grayson hosts Max Scoville and Brian Altano, who each spent over a decade at IGN before layoffs pushed them to launch the independent X Button network about two weeks ago. They argue that IGN is hundreds of different people, so treating one reviewer's score as the outlet's verdict is a mistake. Altano describes waking up to anger over a review he never wrote, citing the backlash to a ten for Mixtape, and says audiences read any review as a slight against a product they are invested in.

CounterpointCritics of IGN's scoring would say a masthead trades on one brand and can fairly be held to account for its aggregate output.

Read at Aftermath →

TWIV: women's autofiction horror games and FMV

Ashley Bardhan · This Week In Videogames · Oct 30

Ashley Bardhan writes about developers who put themselves in their FMV horror games. Cara Cadaver uses her own photos and video in Vile: Exhumed, which Steam banned in 2025 for "sexual content with depictions of real people" and which is now free to download. Emily Pitcher draws on her upbringing as a Chinese-American girl for lily's world XD.

Bardhan calls the form autofiction horror and sets it in a line from Roberta Williams' 1995 Phantasmagoria to Sam Barlow's interactive films. She argues that making these games lets their creators reclaim control over frightening real experiences.

CounterpointValve's stated reason for the ban points to a content-rule question about depicting real people rather than a judgement on theme, and it would likely say the rule applies regardless of artistic intent.

Read at This Week In Videogames →

EFF: rewriting copyright for generative AI would hurt everyone

Tori Noble · EFF Deeplinks · Oct 31

EFF has filed an amicus brief in In re OpenAI arguing that narrowing fair use would harm researchers, journalists, artists and ordinary internet users, not just AI companies. It says courts have already found fair use in some training cases, and that treating unlicensed copying as disqualifying would put scraping used by watchdog researchers at risk. It also warns that mandatory licensing would entrench the largest firms, citing Lawrence Lessig on the cost of licensing everything.

EFF adds that creators are unlikely to benefit much from expanded rights, and concludes that rewriting copyright to help them would mostly help powerful media and tech companies.

CounterpointThe authors and publishers suing AI companies argue that training on their work without permission or payment lets models compete with them, and that licensing is the proper remedy.

Read at EFF Deeplinks →

Games & Industry in Brief

Continuing Polygon · Oct 30

Activision apologises for Itaewon footage in Modern Warfare 4

Activision apologised for using footage of the 2022 Itaewon crowd crush in Call of Duty: Modern Warfare 4 and said it will remove it in November.

Previously: Bereaved families and a citizens group had asked Activision to remove the real crowd-crush footage. — Friday October 30 edition.

Continuing Game Developer · Oct 30

Report: EA closed BioWare to fund a Star Wars: Battlefront sequel

A new report says Electronic Arts shut BioWare to move resources away from Mass Effect and toward a new Star Wars: Battlefront game.

Previously: Greg Zeschuk criticised executives and AI cutbacks while EA staff described collapsing morale. — Friday October 30 edition.

GamesIndustry.biz · Oct 30

Roblox beats Q3 expectations

Roblox reported third-quarter revenue up 16% to $1.6bn, beating expectations, though bookings fell 12% to $1.7bn.

Continuing Eurogamer · Oct 30

Forza's Dan Greenawalt leaves Microsoft after 27 years

Turn 10 founder and vice president Dan Greenawalt has left Microsoft after 27 years, as the studio merges with Playground Games.

Previously: Helen Chiang was allegedly terminated for policy violations. — Tuesday October 27 edition.

Rock Paper Shotgun · Oct 30

Soulframe opens to all on 6 November

Digital Extremes will open its fantasy RPG Soulframe to everyone on 6 November after two years of closed alpha, just before its 17th major update, Verse of the Veilands.

AI & Industry

Continuing 404 Media · Oct 30

Proton CEO cancels AI 're-interviews'

Proton CEO Andy Yen has cancelled the AI re-interviews after 404 Media published its investigation into his push for AI across the company despite security concerns.

Previously: 404 Media reported the CEO was pushing AI-built code despite engineers' security concerns. — Friday October 30 edition.

Continuing PC Gamer · Oct 30

Roblox cites 70,000 new games in five months

Roblox says AI-assisted development is driving an explosion of content, with 70,000 games published on the platform in the last five months.

Previously: Epic confirmed gen-AI will be used across Fortnite and Unreal Engine 6, and Willison called October an inflection point for vibe-coded games. — Thursday October 29 edition.

Continuing Blooloop · Oct 30

Southern California parks lose ground after record attendance

Blooloop reports that Southern California theme parks lost ground after setting attendance records.

Previously: Theme Park Insider said the attendance report was bad news for many parks. — Friday October 30 edition.

Attractions Magazine · Oct 30

What's coming to Orlando parks in 2027

Attractions Magazine rounds up Orlando's planned 2027 openings, including Disney and Universal additions and a new resort hotel, with some opening dates still uncertain.

Science & Archaeology

ScienceDaily · Oct 30

Why crocodiles survived the asteroid

An analysis of fossils and ancient climates suggests crocodiles survived the asteroid impact because their preference for warm environments placed them in tropical refuges that stayed habitable.

Sound, Game Audio & Music Tech

A Sound Effect · Oct 27

Behind the horror sound of 'Crystal Lake'

Supervising sound editors and re-recording mixers Steve Giammaria and Nicholas Renbeck discuss the horror sound of Crystal Lake, focusing on episode one, in a Tonebenders interview covered by A Sound Effect.

Continuing Synth Anatomy · Oct 30

Behringer BCR32 gets open-source firmware

The BCR32 MIDI/CV controller with sequencer, a successor to the BCR2000 that has been shipping in small quantities, now has open-source firmware.

Previously: Behringer's SP1200X shipped with open-source firmware. — Friday October 30 edition.

Synth Anatomy · Oct 31

Electra One Mk3 arrives

The Czech company's flagship platform-based MIDI controller gets a third generation with a major redesign and better hardware.